<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>riccardoscalco.it/blog/</title>
		<description>A blog about math, graphics and programming.</description>
		<link>https://riccardoscalco.it/blog</link>
		<atom:link href="https://riccardoscalco.it/feed.xml" rel="self" type="application/rss+xml" />

			<item>
				<title>Create a 3D scene with fragment shaders.</title>
				<link>
					https://riccardoscalco.it/blog/volume-ray-casting/
				</link>
				<guid isPermaLink="true">
					https://riccardoscalco.it/blog/volume-ray-casting/
				</guid>
			</item>

			<item>
				<title>Gamma correction on fragment shaders.</title>
				<link>
					https://riccardoscalco.it/blog/gamma-correction-on-fragment-shaders/
				</link>
				<guid isPermaLink="true">
					https://riccardoscalco.it/blog/gamma-correction-on-fragment-shaders/
				</guid>
			</item>

			<item>
				<title>Inspired by the chaos game.</title>
				<link>
					https://riccardoscalco.it/blog/inspired-by-the-chaos-game/
				</link>
				<guid isPermaLink="true">
					https://riccardoscalco.it/blog/inspired-by-the-chaos-game/
				</guid>
			</item>

			<item>
				<title>Warp the coordinate space.</title>
				<link>
					https://riccardoscalco.it/blog/warp-the-coordinate-space/
				</link>
				<guid isPermaLink="true">
					https://riccardoscalco.it/blog/warp-the-coordinate-space/
				</guid>
			</item>

			<item>
				<title>Switch space quarters iteratively.</title>
				<link>
					https://riccardoscalco.it/blog/switch-space-quarters-iteratively/
				</link>
				<guid isPermaLink="true">
					https://riccardoscalco.it/blog/switch-space-quarters-iteratively/
				</guid>
			</item>

	</channel>
</rss>
